﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

//服务器玩家数据模型
class PlayerDB
{

    public string UUID = string.Empty;

    public string Name = string.Empty;

    public string Level = string.Empty;

    public byte playerId = 0;

    //待完成
    public void SaveDB()
    {

    }

    public void LoadDB()
    {

    }


}
